Friday, May 24, 2013

Top five most desolate and remote places in WoW


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Thanks to modern technology, the world is forever becoming a smaller place. This situation is similar to the wow , there are still some places off the map—or just barely on it—that remain shrouded in mystery simply by virtue of being really difficult to reach. But we always believe that the beautiful places are always in the most desolate and remote locations, Check out our list, the following are the top five most desolate and remote spots in WoW
1. Blasted Lands – Red Reaches
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There are several “red deserts” in WoW - the other candidates for this spot were the Badlands and HellfirePeninsula. The Red Reaches are at the very southern end of the Blasted Lands, which earned their name because after the Dark Portal was opened, the taint from HellfirePeninsula seeped through and eventually blasted all life from the area around it. This whole area actually used to be a part of the Swamp of Sorrows – a zone that is undeniably lush despite its unfortunate name. Within the Blasted Lands the Red Reaches are especially depressing both for their remoteness, the hostile naga colony, and the agonizingly huge fossil archaeology site that spawns there.
2. Borean Tundra – Bloodspore Plains
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At first glance, this area actually has an eerie sort of beauty – the colorful landscape, the pristine blue sky above. But don’t let looks alone fool you, the Borean Tundra is canonically huge, a sprawling arctic plain inhabited only by shambling undead, vicious monsters, D.E.H.T.A., and those hapless adventurers that dare travel there. Even the stoic taunka were ultimately forced to abandon their homes on the Borean Tundra.
3. Burning Steppes – Ruins of Thaurissan
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Destroyed by Ragnaros when the mad sorcerer Thaurissan accidentally summoned him to the earthly plain, the Burning Steppes were once a rather lovely portion of the RedridgeMountains. Alas, those days are gone. If the charred trees, smoldering ruins, and ashy red sky don’t get to you, that lonely statue in the background will. Erected to commemorate both the death of Anduin Lothar and Alliance victory over the old Horde in the First War, it now stands as a bittersweet reminder of a mightier time. The only creatures that currently make the Burning Steppes their permanent home are ogres, Dark Iron dwarves, Blackrock orcs, nasty imps, sinister black dragons, and a few brave souls from the Alliance and Horde.
4. Deadwind Pass – Deadwind Ravine
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DeadwindPass is an aptly named, spooky, and dangerous part of Azeroth. Patrolled by vicious carrion birds, marauding ogres, and even some wandering undead, DeadwindPass is home to Medivh’s haunted fortress of Karazhan. It’s also one of the few zones in WoW that lacks a single flight point.
5. Dragonblight – Dragon Wastes
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Western Dragonblight may be home to some stunningly beautiful boreal forests, but eastern Dragonblight is another story entirely. A snowy wasteland whose landscape is broken only by rocky outcroppings and bleached dragon skeletons, this barren zone is home to all manner of nasties including undead, frostwyrms, and magnautar. WyrmrestTemple and the various dragonflights’ personal shrines offer some relief from the monotony of the snow, but not much.If you are looking for a full guide on all professions and a complete leveling guide for WOW then check out

Thursday, May 23, 2013

Blizzard claimed that the host version of Diablo 3 will not be fully ported to the PC version


In February2013,the vice president of Blizzard Entertainment Mason announced theDiablo 3 host version,this also means that Blizzard continue for many years the PC route may change,then the host version of the Diablo 3 be any different? Will absorb the PC version of the disadvantages of an improvement? Recently, in an interview, one of the Diablo 3 core designers Matthew Burger expressed: We do not want to see fully ported to the PC host of Diablo 3.
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Explained: PC and host operating habits are very different, you did not shy away from the PC, but the host version you can use the joystick around four directions to avoid this host players an operation action, which also help to solve some of the problems of the host PC transplantation; in PC when Players use the mouse to manipulate their characters, where you click on where he will move to, the version of the operating mode of the host will changed to completely handle user habits; They also do a lot of modifications to BOSS war so that the player of host version be able to enjoy the fun of fighting, rather than discomfort.
Recently, Blizzard host version of Diablo 3 team product director John Hight, game designer Josh Mosqueira experience and advanced system designer Jason Bender for the first time through a video interview brought us the relevant details.Click read morefor all the game details!

Wednesday, May 22, 2013

Guild Wars 2 through share APIs and Price Drops give players hope for the future


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Guild Wars 2 has been given a permanent price drop, NCsoft has announced. The standard edition will now run you £34.99/$49.99 and the deluxe version £49.99/$69.99. The new price point, which is $10 off the launch price, is effective starting today. The new price coincides with the conclusion of the Southsun Cove event next week, called Last Stand at Southsun.  In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game’s regular update cadence, and the company’s hopes for bringing Guild Wars 2 into new markets.
While a $10 price drop is not an extreme move, Johanson is confident that the change will bring Guild Wars 2 to new people. The company seems to be currently focused on building up community support.
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Just yesterday, some APIs were made available to the public for the first time. Cliff Spradlin has posted documentation on the API for those looking to create new tools and/or sites. Currently available are calls to fetch Dynamic Event information, WvW statuses, and item and recipe details. Official expressed this thread documents the currently available APIs for use. These APIs are in beta, so don’t be surprised if the interfaces change, but they will try to warn you if they have to make any breaking changes.
The game appears to be moving towards a twice-monthly update schedule. Johanson said that while ArenaNet has “not ruled out” the idea of future expansions, the company is committed to the idea of the living story. Johanson mentioned that Guild Wars 2 is sitting solidly at “well over 3,000,000 copies sold” without tapping into the Chinese market. He added that the game just had its first closed beta test in China and that the team is optimistic. ArenaNet hopes to make the Chinese version of the game as similar as possible to the existing one.For more information you can visit the official site.

Tuesday, May 21, 2013

Travis Day guaranteed players that the Diablo 4 will Certainly Come


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Last week Travis Day spoke on the same live stream that brought us that great Wyatt Cheng interview. The stream is run by ArchonTheWizard, and Travis joined him for nearly two hours of chat. Travis had a *lot* to say, answering dozens of questions, chiefly about the upcoming itemization changes, but also touching on skill issues, class balance, his development time working on World of Warcraft, and much more.  There is a very interesting information mentioned on the ladder mode will once again return to the Diablo games, Travis express it is very possible, and Diablo 4 will meet with players in the soon future!
Ladder seasons some day?
Travis: Everyone keeps asking about this! It’s something we talk about. It’s possible someday. One of the things I want is for Diablo 3 to remain playable for the long term, even after we’re not working on new updates anymore. It’s like D2 where there was hardly anyone working on it long term. Like, 5 years from now we’ll probably not be releasing new content patches for Diablo 3. We’ll have moved on to working on Diablo4 or whatever.
Ladders work very well for that. They keep the game fresh and reset the economy for people who want to opt into it. That’s great, but it does come with some baggage. But we probably want to have that one day, but I don’t know when we’ll do it or how it’ll work.
Oh, I just said Diablo 4. Okay, I’ll break news and you that someday in the future, there will be a Diablo 4. It’ll probably be twenty years from now. *laughing*
The time gap between Diablo 2 and Diablo 3 was a little over a decade, but this wasn’t because they were working on Diablo 2 for 10 years, but because they didn’t really start making Diablo 3 until 2003. To make matters worse there were several hurdles that came in the way of Diablo 3 which stalled it for such a substantial amount of time.
When it comes to a Diablo 4, provided Blizzard doesn’t have any more substantial staff changes, or shutdowns, they should finish it in sometime around 3-6 years. While this may not sound like a joyous amount of time to wait, it’s worth it in order to play another game as great as Diablo 3.
If we’re lucky, it might not take that long, as they may have been working on it for a year or two already. With Blizzard it’s difficult to really know when and how they work on games, and for all we know it might be ready to ship in a year or two. Until then we’ll just have to wait and see how things unfold.If you are looking for a full guide on all professions and a complete leveling guide for Diablo 3  then check out

Monday, May 20, 2013

To prepare for the upcoming Patch 5.3 Escalation Storm


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Good news for those that are looking for new content and new opportunities. Blizzard has just announced that Patch 5.3: Escalation will be released this coming week. Some websites recently interviewed World of Warcraft developers to discuss the new content in the upcoming Patch 5.3: Escalation. That the new patch drop on the day Tuesday, May 21st for Australian and North American realms and Wednesday, May 22nd for European realms.
Between now and then will be a great time to pick up a few items to prepare for the oncoming patch storm. Hold on to some of those currencies you’ve been earning over the course of patch 5.2. The gear-upgrading Void Binders are returning in patch 5.3, but it will be cheaper to upgrade items using Valor and Justice Points. Upgradeable PvP items from Season 12 will be eligible for upgrade once again at their original costs. In addition, Heirloom items will be cheaper to upgrade, whether you’re using Justice Points, Honor Points, or Darkmoon Faire tickets. We’re also speeding up the leveling process from 85 to 90. Here are the details:
The experience required to level from 85 to 90 will be reduced by 33%. Time to dust off those alts!
The Void Binders are coming back!
Items upgraded with Valor will now cost 250 Valor Points to upgrade per 4 Item Levels, for a total of 500 Valor for 8 Item Levels per item. This applies retroactively to all items that can be upgraded using Valor.
Items upgraded with Justice will now cost 750 Justice Points to upgrade for 8 Item Levels. They can only be upgraded once, for a total of 750 Justice and 8 Item Levels per item. This applies retroactively to all items that can be upgraded using Justice.
Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available will still be upgradable at their original Conquest Point costs (750 Conquest Points per 4 Item Levels, with two upgrades possible).
Dreadful Gladiator’s Honor (Season 12) items that have upgrades available will still be upgradable at their original costs (one upgrade at a cost of 750 1500 Honor Points for 8 Item Levels).
No other PvP items will be able to be upgraded.
The amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade Heirloom items will be reduced by 60%.
Item Level Requirements
Are you ready to face the Raid Finder, Heroic dungeons, and new Heroic Scenarios? Make sure that you’re geared up to dive right in:
Heroic Scenarios require an average Item Level of 480; unlike normal Scenarios, you’ll need a pre-made party to enter.
An average Item Level of 435 is required for Heroic dungeons.
An average Item Level of 460 is required for the Raid Finder version of Mogu’shan Vaults.
An average item level of 470 is required for Raid Finder versions of Heart of Fear and Terrace of Endless Spring.
An average Item Level of 480 is required for the Raid Finder version of Throne of Thunder.
Excitement is always in the air with a new patch. And new adventures await for the brave who take the plunge into new markets. Keep your eyes on the prize and see you on the other side. For more information about online games,you can visit the official site.